Manual The BloodLine Chronicle (Deadliest of the Species (Book I) 1)

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Dangers intensify as Nicole and her friends prepare for the arrival of horrifying creatures from another dimension—beasts that seek to bring the demise of earth and all its inhabitants. Dark Illusion. Book A mage and a warrior must see beyond their facades and embrace the bond that links their souls in this powerful Carpathian novel from 1 New York Times bestselling author Christine Feehan.

At any other time, Julija Brennan would find solace in the quiet of the Sierra Mountains, but now the mage is in the race of her life. The second he sees Julija, his world blazes with color.

As their unfulfilled bond continues to call to them both, Julija and Isai aim to complete the task that brought them together. They are used to facing danger alone, but now the mage and the ancient warrior must learn how to rely on each other in order to stop a plot that threatens all Carpathians.

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The Frey Saga: Books Melissa Wright. Discern, Mosaic Chronicles Book One. He's dark and powerful, a magical anomaly. She's inexperienced and untrained. Can they set aside their differences in time to save themselves? Presented as an aside to Vampire players, this book offers a variety of options and advice to better enhance the Storytelling experience.

Stock : WW Page Count: When Wizards Walked the Land The Grimoire expands the Dark Ages: Mage world, providing insight into Fellowships in various lands, aids to help players and Storytellers grasp medieval magic and superstition, and hints on maintaining chantries in the tumultuous times of the early 13th century. Theres also a look at hedge magic, medieval holy days and the shallowings they create, and a host of creatures including the fae that haunt the forlorn frontiers of Dark Ages Europe.

But he is not alonethe fanatics of the Cainite Heresy have descended on the city and claim that Caine himself walks among them. A battle ensues for the hearts and souls of the vampires displaced from Constantinople earlier in the Clan Novel series. As the city teeters on the brink of religious warfare, Anatole faces not only his fellow vampires, but the fires of the Inquisition. The wisest and strongest of Garou linger on, remaining as spirits to guide their descendants in the great struggle. But when the honored dead begin to manifest in greater and greater numbers, what does it mean for the future?

Minds Eye Theatre: Vampire by Gaslight An Age of Romance and Gothic Elegance From decadent dinner parties to foggy cobblestone streets, the world of the 19th century remains a place of superstition and mystery, where ancient legends mix with modern penny dreadfuls, and the most scientific minds still explore the spirit realm.

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Here the Kindred, long since banished to mere folklore, find themselves newly crowned celebrities, expressions of forbidden passion to a cultured world poised on the brink of a great transition. To the End of Days An epic chronicle for Werewolf: The Apocalypse, Past Lives takes characters on a long and harrowing journey that stretches back to the dawn of time and that climaxes in the modern world. Not only does this book provide information on the nature of ancestral spirits and what they have to offer, but it grants a glimpse into the future of the Apocalypse and whats at stake.

She is also the author of a great deal of game material for White Wolf. Presented herein is all the material you need to play a vampire of this refined and distant era the clans, their allies and enemies, as well as a wealth of information about the mortal world at the height of the Victorian Era and how the Kindred have come to claim it as their own. For them, destiny and fate run like wax. Yet for all their might the Sidereals are mortal, and Heaven as well as Creation has entered a time of tumult.

Will the Sidereal Exalted retain their station or perish in a celestial civil war? Born to Master Destiny The fourth in the series of rulebooks that makes the Exalted available for play, The Sidereal includes extensive detail on the Celestial City of Yu-Shan, the politics of heaven and the strategies of the Sidereal Factions, as well as full rules for creating and playing these characters. Inside is everything needed to portray these servants of destiny, from their deadly martial arts to their powerful command over destiny and fate. About the Author Nancy A. Authors: Brian Armor, R.

Sean Borgstrom, Geoffrey C. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? The Clan Novel Saga reorganizes the chapters from all 13 novels and the Clan Novel Anthology in strict chronological order.

Now we are only six, although we do not stand united. But we are the rulers of the night, by divine ordinance and by the power of Caines blood. If the Low Clans have forgotten their place, surely it is time we reminded them. The War of Princes will not end with madmen on thrones!

As the Kindred discover a method to escape damnation, a faction of mages aids them in their blasphemous quest. Players can either join the conspiracy or oppose it or find themselves knowing entirely too much about it. Atlanta and other Southern cities fall to the Sabbat, foreign assassins converge on the scene, and the animalistic Gangrel come face-to-face with the Eye of Hazimel.

Stock : Page Count: trade format. It includes hints on running all High Clan or mixed chronicles; how High Clan characters develop over time; and new Merits, Flaws, and Discipline techniques. Cover Artist: John Van Fleet. A menagerie of vampires has gathered here after a long trek from Constantinople chronicled in previous Clan Novels , fueled by religious mania.

They demand access to the city and hope the ancient prince will save them. Meanwhile, dark priests of every sort vie to sway their souls and control the refugees. For Vronique dOrlans, a Brujah vampire of the city, this could be an opportunityor a disaster. Theirs is the rage of the storm, the resilience of the oak and the cunning of the fox. But charmed theyre not. Amoral as nature itself, Verbena covens gather in moonlit groves, working magic to hasten the return of the old ways.

Tribebook: Stargazers Revised Journey toward Sunrise They came out of the East in search of wisdom, but found only strife. Now they have discovered that their homeland is no longer the refuge it once was, and they have lost too much and gained too little. The wisest of Garou tribes must now struggle to find its heart and reclaim its heritage before all is lost. At What Cost Wisdom? The Stargazers may have left the Garou Nation, but their lore hasnt been lost! Tribebook: Stargazers explores the hard choices the tribe has had to make, and the road that lies ahead.

Their Gifts and rites, fetishes and totems are now all they have left to their name.


Is it enough? Untamed, Unleashed, Uncovered With a wealth of new magic for those playing a witch, Tradition Book: Verbena clarifies the history of this magical tradition and brings it up to date with the latest events of the World of Darkness. Specifically for Mage: The Ascension, many of the insights contained herein will be valuable to players of Dark Ages: Mage as well. Continues the revolution storyline in the wake of the Ascension War.

She is also a contributor to many supplements in the Dark Ages game line, including Dark Ages: Inquisitor. Demon: Houses of the Fallen Angels of Wrath The seven ages of Creation spawned seven Celestial Houses of angels, each one created to govern its own facet of the cosmos. Fire and wind, the earth and the stars, the seas, the wilds, even life itself was governed by a host of angels mandated by God.

Although the fallen turned on heaven and renounced their service to the Creator, the essence of who and what they are remains. Hundreds have died from taking tainted Pigment, but what the news doesnt know is that all those addicts have become ghosts. We have an epidemic of lost souls on our hands, and the scavengers are coming out the woodwork.

What youve got to wonder, my loyal listeners, is who poisoned the drugs and why are Spectres building hives? Orders of Damnation Demon: Houses of the Fallen provides an indepth look into each of the seven Houses of the infernal host, exploring their history and exploits during the Fall and the War of Wrath. Though twisted by the suffering of their long exile, the fallen still bear the spark of their former glory, and the ancient ties of House loyalties are not easily forgotten.

Other species

Die Harder Hundreds die from tainted drugs on the streets, revealing another truth behind Orpheus Group. In addition to offering new challenges and dangers, Shades of Gray introduces a new enemy responsible for the drug Pigment. But fear not. With each rising evil comes hope in the form of a new Shade character class , and level-three Horrors for all Shades. Yet the Ventrues powerful faade hides a myriad of internal struggles, petty rivalries and epochspanning vendettas.

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From the domain of Prince Mithras to the reaches of India, the Ventrue power gambit plays out nightly. Cut off from vampire society, his ranks and privileges as an archon revoked, Theo faces his most lethal task yetidentifying the forces behind the global slave ring he has pledged to destroy. But their power reaches further than even he can imagine, threatening the Camarilla itself. Time is running out. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known.

And somewhere beyond the mist the fae laugh, for they were here before any other. Invisible Intrigues Created in the spirit of the Giovanni Chronicles series, The Ventrue Chronicle focuses on the trials and tribulations of a single clan.